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Seiken Densetsu 3 / Trials of Mana -- Class Balance + No Skill Counter
v3.5

by hmsong
================================================================================

For the most part, the original game's class system was rather poorly balanced.
Usually, one class outclassed the other three (ex: Hawk's Nightblade), while for
others, one class was completely underwhelming (ex: Lise's Dragon Master).
Sometimes, both.  The purpose of these patches are to balance things out, so
that all classes are good in their own rights.

I also made it, so that Lv2 classes (that's where you spend most of your time)
have more skills.

While plenty of bugs exist in the original game, there are some major bugs that
made the game balancing different than it would have been:

 1. Accuracy and Evasion doesn't work.  That means things like Speed Up/Down,
    Duran's shields, and probably numerous other things have no effect one way
    or another.  However, Agility still affects the power of the flying items
    and numerous skills.
 2. Critical hits don't exist in the game, which makes LCK stat and Energy Ball
    completely useless.  And according to praetarius5018, critical hits broke
    the game, since it usually ended up making the enemies far too powerful.

Praetarius5018 (the creator of Sin of Mana) released a bug-fix patch that fixes
most of the bugs, including the ones I mentioned above.  While that patch is
compatible with my patch (whew~~), it is sadly not compatible with the official
Trials of Mana.

He also helped me to create the balance patch (as well numerous other patches).
The following "additions" are his work.  He gave me the permissions to use them
if they are not stand-alone.  They will be included in the Skill patch.  Truly,
HUGE thanks to praetarius5018:

 - No Skill Counter:
    In the original game, if you attacked certain enemies with a screen-freezing
    skill (ex: magic, Lv2/3 tech), they would counter with their own powerful
    skills.  This made almost all enemy-targetting skills completely useless
    (Angela suffered the most), which made the original game very stale, as
    you'd be stuck doing the same boring melee damage over and over again.  This
    patch disables that counter.  However, some enemies will still use their
    powerful skills if their HP gets too low.
    - This is optional now.  The patches with "+ No Skill Counter" have this.
      If you intend on combining this with praetarius5018's bugfix patch, then
      you must apply his patch first, and then apply my patch.
      - Update: This now disables praetarius5018's melee counter too (at least,
                up to v1.9).
 - Enemy's Stone Cloud Fix:
    In the original game, when enemies use Stone Cloud spell, it will not cause
    petrify SE.  This semi-fixes that bug.  Specifically, the target will turn
    to stone, but he/she can still move and do normal attacks, but is silenced
    and becomes uncontrollable once he/she is in AI's control.  Basically the
    same effect as "Berserk" SE (see below).
 - Higher DEF Buff Cap:
    The original game had the DEF capped at 300, with or without the buff.  That
    made Defense Up nearly useless by the final dungeon (sometimes completely
    useless), as you would normally reach near the DEF cap without Defense Up by
    that time.  This changes the buffed DEF cap to 400.  You won't be able to go
    past 360 though, because Defense Up only gives 20% buff (praetarius5018's
    bugfix patch does the same thing, so this is mostly for Trials of Mana
    players).
 - Power Up/Down Reduction:
    The original Power Up/Down was too powerful, as they changed the power by
    33% before the defense calculation, which resulted in ~80% change.  This
    changes the 33% to 20% to match all other stat up/down skills, which results
    in ~50% change (praetarius5018's bugfix patch does the same thing, so this
    is mostly for Trials of Mana players).
 - TransShape Duration Fix:
    The original TransShape's duration worked weirdly -- the higher your LCK
    stat, the less TransShape lasts (it is connected to Status Effects that wear
    out, like Freeze and Sleep).  This makes it so that TransShape (and
    therefore Status Effects) lasts a fixed time, regardless of your LCK stat
    (praetarius5018's bugfix patch does the same thing, so this is mostly for
    Trials of Mana players).
 - Consistent INT and SPI:
    In the original game, INT and SPI did lots of things.  First, INT affected
    the power of some spells (ex: Angela's spells), and the defense against the
    same spells.  At the same time, SPI did the same for other spells (ex:
    Wisp's attack spells, summons).  Second, Max MP was based on the higher
    value of either INT or SPI.
    This makes it so that INT affects the power of all attack spells and Max MP,
    and SPI affects the defense against all spells.
    Note that Heal Light's power is still affected by SPI, and the power of the
    flying items (and flying item skills) is still affected by AGI.
 - Kevin [Hit = Power Up] Fix:
    In the original game, if Kevin got hit, he would get increase in his attack
    power.  This fixes that (praetarius5018's bugfix patch does the same thing,
    so this is mostly for Trials of Mana players).

My Request to You:
  I have numerous new spells that I want to implement.  I know how to change the
  spell effects and the spell animations, but I do not know how to change the
  spell names nor change the pointers of the existing names.  If anyone knows
  how to manipulate either of those, then PLEASE message me, and I shall
  implement that.  Thanks in advance.

There are three patches for balancing the classes -- Skills, Stats, and
Equipments.  They are intended to be used together, but they do not depend on
each other (some people may prefer one without the other).  However, for
convenience, I included a bundle package that has all three patches.

* Weaker Enemy MT Lv3 Tech -- OPTIONAL (apply order doesn't matter)
    Makes most enemy's MT (Multi-Target) Lv3 techs have Lv2 tech power instead.
    That way, the enemies are are less likely to randomly kill your entire party
    (especially Nightblades, who may start with MT Lv3 Tech).  Does not apply to
    werewolves and Shadowzeros, due to my lack of skills.
    This is specifically made for those who are NOT using praetarius5018's
    bugfix patch.  That includes the Trials of Mana players.

Obviously, some classes will still be better than the others, but hopefully, the
gaps between those classes are significantly less than the original game.



--------------------------------------------------------------------------------
SKILLS ........................................................	<skills>
--------------------------------------------------------------------------------

This patch balances out the skills among the same character's classes.  I tried
to be as close to the original game's skills as possible, but at the same time,
I wanted to give the characters a little "taste" of what the specialist
characters would been like -- similar to how some Carlie classes in the original
game had a little taste of Angela's magic.  Basically, I didn't want to give a
character something that made another character useless.  In addition, the
conditions for learning some skills changed.

Some notes.  Because of numerous changes, some skill/item descriptions may be
inaccurate (mostly MP cost).  More importantly, the new skills, Mr. Death God
and Whirlwind, may have broken text in the description.  Do not click on their
descriptions, as it may freeze the game.

Specific changes:

 1. Changed the MP cost for the following skills:
    - 1 -> 2:	Shuriken
    - 1 -> 5:	Pressure Point
    - 2 -> 3:	Stat-Up magic, TransShape.
    - 3 -> 2:	Body Change, Sleep Flower.
    - 3 -> 4:	Half Vanish, Ghoul, Flame Breath, Blow Needle.
    - 3 -> 5:	Aura Wave, Cutter Missile.
    - 4 -> 3:	AntiMagic, Life Booster, Crescent.
    - 4 -> 5:	Magic Shield, Moon Saber, Leaf Saber, Deadly Weapon.
    - 5 -> 4:	Lunatic, Rocket Launcher.
    - 5 -> 8:	Ghost
    - 6 -> 5:	Axe Bomber
    - 6 -> 7:	Black Curse, Demon Breath, Freya, Marduke.
    - 5 -> 7:	Poison Bubble
    - 7 -> 6:	Stone Cloud, Stun Wind, Cold Blaze, Blaze Wall, Grenade Bomb.
    - 10 -> 9:	Rainbow Dust
    - 12 -> 10:	Ancient
 2. Decreased the cast time for the following skills:
    - All Lv2 offense magic (Earthquake, Thunderbolt, Saint Beam, etc).
    - All Lv3 offense magic (Stone Cloud, Stun Wind, Poison Bubble, etc).
    - All Saber magic.
    - AntiMagic and Black Curse.
    - Tinkle Rain.
    - Lunatic, Body Change, Life Booster, and Energy Ball.
    - Sleep Flower and Counter Magic.
    - Iormungand and Lamian Naga.
    - All Carlie summons.
    - Land Mine.
    - All Hawk's DD flying item skills.
 3. Increased the cast time for the following skills:
    - Heal Light.
    - Turn Undead.
    - Demon Breath.
    - All of Hawk's LD flying item skills (and Shuriken), except Silver Dart.
    - Black Rain.
 4. Some skills now have different effects:
    - All attack magic:	Does INT damage (including summons).
    - Detect:	    NEW	AntiMagic on one/all allies (same as Stardust Herb).
    - Blaze Wall:	Damage + M.DEF Down.
    - Magic Shield:	DEF/M.DEF/EVA Up.
    - Half Vanish:	Max HP %-Damage (1/2) (instead of Current HP), Boost on
			Luna Day. (no effect on bosses)
    - Demon Breath:	Damage + ACC/ATK Down.
    - Rainbow Dust:	Max HP Up + TransShape.
    - Double Spell:	Damage (less) + M.ATK Down + Snowman SE.
    - Freya:		Damage (more, but no Chibikko SE).
    - Lamian Naga:	Damage + Sleep SE.
    - Ghoul:		Tree-Elemental Damage + Absorbs MP.
    - Ghost:		Revives a dead ally with 44 HP.
    - Jutsus:		Does AGI damage.
    - Arrow:		Current HP %-Damage (33%). (no effect on bosses)
    - Spike:		Max HP %-Damage (33%). (no effect on bosses)
    - Rock Fall:	Current HP %-Damage (50%). Boost on Gnome Day. (no
			effect on bosses)
    - Land Mine:	Max HP %-Damage (50%), Boost on Salamando Day. (no
			effect on bosses)
    - Mr. Death God:NEW	Max HP %-Damage (100%). (no effect on bosses)
    - Poison Breath:	No Damage + Poison/Silence SE.
    - Flame Breath:	Fire-Elemental INT Damage + M.DEF Down.
    - Blow Needles:	Damage + Sleep SE.
    - Pressure Point:	ACC/ATK/M.ATK Up.
    - Hand Axe:		Damage + EVA Down.
    - Shuriken:		Damage (no ACC Down).
    - Axe Bomber:	Damage + DEF Down.
    - Whirlwind:    NEW	Does Lv2 tech damage on one enemy.
    - Some enemy skills.
      - Firebreath (Firedrake and Kerberos), BreastFire (Guardian), Heat Beam
        (Xan Bie), and Demon Scream (Archdemon) cause "Berserk" SE (no message),
        which is Silence SE plus makes the inflicted character uncontrollable
        once he is in AI's control -- that also means that if all your allies
        are inflicted with Berserk SE, and P1 dies, then you cannot switch.
        Just like all SEs, Berserk SE can be cured by Puipui Grass and its
        equivalent items/skills.
      - Funky Dance causes Transparent SE to the user.
      - Dark Fear imbues multi-element saber.  This mostly works against the
        target (aka you), because the element prioritizes defense -- meaning if
        the enemy has at least one of the element defenses from Dark Fear, then
        it'll take less/no damage.
      - Ironsand Needles does damage (in addition to ACC/EVA down).
      - Melody causes Max MP Down instead of Max HP Down.
      - Parafeathers causes Sleep SE instead of Silence SE.
      - Sweet String causes Transparent SE and M.DEF Up to one ally.
      - Methane Breath causes additional Poison SE.
      - Double Critical causes Moogle SE instead of Sleep SE.
      - Bubble Breath does Current HP %-Damage (1/3).
      - Trap Level 1 does Max HP %-Dmg (1/5).
      - Trap Level 2 does Max HP %-Dmg (1/3).
      - Melt Wave causes additonal DEF Down.
      - Pollen Jet causes additional Silence SE.
      - Thunderball causes additional Max MP Down.
      - Icicle causes ATK Down instead of EVA Down.
      - Ice Cradle causes Snowman SE instead of ATK Down.
      - Lava Wave causes additional M.DEF Down.
      - Killstinger causes additional Poison SE.
      - Darkshine Knight's Lv3 techs do elemental damage.
      - Flare causes additonal ATK Down and Silence SE.
      - Death Ecstasy causes additonal Max HP/MP Down and Chibikko SE.
      - Catastrophe causes additional M.DEF Down and Sleep SE.
      - Demon Scream causes EVA Down instead of ATK Down, and causes Poison SE
        and Berserk SE.
 5. Changed the damage mechanics of numerous items and skills, usually for
    stronger power -- if the enemy uses them, they hit harder too:
    - Most flying items.
    - All Lv2 and Lv3 offense magic spells.
    - Demon Breath.
    - All Lise's summons.
    - All Carlie's D summons, except Unicorn Head and Ghost.
    - All Hawk's flying item skills.
    - All Hawk's Jutsus.
    - All Hawk's DD skills (including Black Rain).
    - Double Spell.
    - Some enemy skills.
 6. Numerous item effects have changed, mostly to match the changes above.  Also
    changed numerous Class Item's battle effects.
    - Lord's Proof -- Magic Shield
    - Gold Wolf Soul -- TransShape
    - Silver Wolf Soul -- MT Leaf Saber
    - Good Luck Dye -- Counter Magic
    - Bad Luck Dye -- Mr. Death God
    - Nighteye Dye -- Deadly Weapon
    - Book of Secrets -- Poison Bubble
    - Bottle of Blood -- MT AntiMagic
    - Morning Star Chain -- MT Mind Up
    - Gleipner -- MT Speed Down
 7. Some menu icon colors have changed to match the animations and sprites.
    Well, as close as I can find, as more often than not, I couldn't find the
    exact color (but at least more so than the original game).
 8. Changed the SE immunities of some enemies:
    - Most non-flesh enemies are immune to Petrify SE.
    - Almost all normal enemies and even some bosses are vulnerable to Sleep SE.
      However, be adviced that bosses that get inflicted by Sleep SE (or any SE)
      will likely use a counter upon waking up.
    - Ghost types are now also considered Undead, to make Carlie's Turn Undead
      more useful.
    - Other minor changes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Class Skills (base class was not changed):
 *:	Multi-Target


DURAN

  L
   01.	Heal Light	SPI: 08
   02.	Tinkle Rain	SPI: 09
   03.	Saint Saber	SPI: 10

  LL
   01.	*Heal Light	SPI: 08
   02.	Tinkle Rain	SPI: 09
   03.	*Saint Saber	SPI: 10
   04.	TransShape	SPI: 15
   05.	Counter Magic	SPI: 16

  LD
   01.	*Heal Light	SPI: 08
   02.	*Tinkle Rain	SPI: 09
   03.	Saint Saber	SPI: 10
   04.	Magic Shield	SPI: 15
   05.	Aura Wave	SPI: 16

  D
   01.	Diamond Saber	SPI: 08
   02.	Thunder Saber	SPI: 08
   03.	Ice Saber	SPI: 09
   04.	Flame Saber	SPI: 09
   05.	Dark Saber	SPI: 10

  DL
   01.	*Diamond Saber	SPI: 08
   02.	*Thunder Saber	SPI: 08
   03.	*Ice Saber	SPI: 09
   04.	*Flame Saber	SPI: 09
   05.	Dark Saber	SPI: 10
   06.	Moon Saber	SPI: 14
   07.	Leaf Saber	SPI: 14
   08.	Axe Bomber	AGI: 17

  DD
   01.	Diamond Saber	SPI: 08
   02.	Thunder Saber	SPI: 08
   03.	Ice Saber	SPI: 09
   04.	Flame Saber	SPI: 09
   05.	*Dark Saber	SPI: 10
   06.	AntiMagic	SPI: 14
   07.	Power Up	SPI: 14
   08.	Whirlwind	STR: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KEVIN

  L
   01.	Heal Light	SPI: 08
   02.	Detect		SPI: 09
   03.	Leaf Saber	SPI: 10

  LL
   01.	*Heal Light	SPI: 08
   02.	*Detect		SPI: 09
   03.	Leaf Saber	SPI: 10
   04.	TransShape	SPI: 15

  LD
   01.	*Heal Light	SPI: 08
   02.	Detect		SPI: 09
   03.	*Leaf Saber	SPI: 10
   04.	Protect Up	SPI: 15
   05.	Pressure Point	VIT: 20

  D
   01.	Body Change	SPI: 09
   02.	Moon Saber	SPI: 10

  DL (Death Hand / Fatal Fist)
   01.	*Body Change	SPI: 09
   02.	Moon Saber	SPI: 10
   03.	Half Vanish	SPI: 14
   04.	Energy Ball	SPI: 15

  DD (Dervish / Enlightened)
   01.	Body Change	SPI: 09
   02.	*Moon Saber	SPI: 10
   03.	Lunatic		SPI: 14
   04.	Life Booster	SPI: 15

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HAWK

  L
   01.	Arrow		AGI: 12
   02.	Spike		AGI: 12
   03.	Silver Dart	AGI: 13
   04.	Crescent	AGI: 13
   05.	Body Change	INT: 10
   06.	Sleep Flower	INT: 10

  LL
   01.	Arrow		AGI: 12
   02.	Spike		AGI: 12
   03.	Silver Dart	AGI: 13
   04.	Crescent	AGI: 13
   05.	Body Change	INT: 10
   06.	*Sleep Flower	INT: 10
   07.	Lunatic		SPI: 15
   08.	Aura Wave	SPI: 15
   09.	Life Booster	SPI: 16
   10.	Counter Magic	SPI: 16
   11.	Energy Ball	SPI: 16
   12.	Leaf Saber	SPI: 17

  LD
   01.	Arrow		AGI: 12
   02.	Spike		AGI: 12
   03.	Silver Dart	AGI: 13
   04.	Crescent	AGI: 13
   05.	*Body Change	INT: 10
   06.	Sleep Flower	INT: 10
   07.	Rocket Launcher	AGI: 17
   08.	Cutter Missile	AGI: 17
   09.	Grenade Bomb	AGI: 18
   10.	Rock Fall	AGI: 18
   11.	Land Mine	AGI: 18
   12.	Mr. Death God	AGI: 19

  D
   01.	Shuriken	AGI: 12
   02.	Earth Jutsu	AGI: 13
   03.	Thunder Jutsu	AGI: 13
   04.	Water Jutsu	AGI: 14
   05.	Fire Jutsu	AGI: 14

  DL
   01.	*Shuriken	AGI: 12
   02.	*Earth Jutsu	AGI: 13
   03.	*Thunder Jutsu	AGI: 13
   04.	*Water Jutsu	AGI: 14
   05.	*Fire Jutsu	AGI: 14
   06.	TransShape	AGI: 19
   07.	Blow Needles	AGI: 20

  DD
   01.	*Shuriken	AGI: 12
   02.	Earth Jutsu	AGI: 13
   03.	Thunder Jutsu	AGI: 13
   04.	Water Jutsu	AGI: 14
   05.	Fire Jutsu	AGI: 14
   06.	Speed Up	AGI: 18
   07.	Poison Breath	AGI: 18
   08.	Flame Breath	AGI: 19
   09.	Deadly Weapon	AGI: 19
   10.	Black Rain	AGI: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ANGELA

  L
   01.	*Holy Ball		INT: 06
   02.	*Diamond Missile	INT: 07
   03.	*Air Blast		INT: 08
   04.	*Evil Gate		INT: 09
   05.	*Ice Smash		INT: 10
   06.	*Fireball		INT: 10
   07.	Saint Beam		INT: 12
   08.	Earthquake		INT: 13
   09.	Mega Splash		INT: 14

  LL
   01.	*Holy Ball		INT: 06
   02.	*Diamond Missile	INT: 07
   03.	*Air Blast		INT: 08
   04.	*Evil Gate		INT: 09
   05.	*Ice Smash		INT: 10
   06.	*Fireball		INT: 10
   07.	*Saint Beam		INT: 12
   08.	*Earthquake		INT: 13
   09.	*Mega Splash		INT: 14
   10.	*Thunderstorm		INT: 15
   11.	Blaze Wall		INT: 18
   12.	Double Spell		INT: 19

  LD
   01.	*Holy Ball		INT: 06
   02.	*Diamond Missile	INT: 07
   03.	*Air Blast		INT: 08
   04.	*Evil Gate		INT: 09
   05.	*Ice Smash		INT: 10
   06.	*Fireball		INT: 10
   07.	*Saint Beam		INT: 12
   08.	*Earthquake		INT: 13
   09.	*Mega Splash		INT: 14
   10.	*Explode		INT: 15
   11.	Stun Wind		INT: 18
   12.	Poison Bubble		INT: 19

  D
   01.	*Holy Ball		INT: 06
   02.	*Diamond Missile	INT: 07
   03.	*Air Blast		INT: 08
   04.	*Evil Gate		INT: 09
   05.	*Ice Smash		INT: 10
   06.	*Fireball		INT: 10
   07.	Dark Force		INT: 12
   08.	Thunderstorm		INT: 13
   09.	Explode			INT: 14

  DL
   01.	*Holy Ball		INT: 06
   02.	*Diamond Missile	INT: 07
   03.	*Air Blast		INT: 08
   04.	*Evil Gate		INT: 09
   05.	*Ice Smash		INT: 10
   06.	*Fireball		INT: 10
   07.	*Dark Force		INT: 12
   08.	*Thunderstorm		INT: 13
   09.	*Explode		INT: 14
   10.	Cold Blaze		INT: 18
   11.	Stone Cloud		INT: 19
   12.	DeathSpell		INT: 20

  DD
   01.	*Holy Ball		INT: 06
   02.	*Diamond Missile	INT: 07
   03.	*Air Blast		INT: 08
   04.	*Evil Gate		INT: 09
   05.	*Ice Smash		INT: 10
   06.	*Fireball		INT: 10
   07.	*Dark Force		INT: 12
   08.	*Thunderstorm		INT: 13
   09.	*Explode		INT: 14
   10.	*Earthquake		INT: 15
   11.	Mind Up			INT: 19
   12.	Ancient			INT: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CARLIE

  L
   01.	*Heal Light	SPI: 06
   02.	*Tinkle Rain	SPI: 15
   03.	Holy Ball	SPI: 12
   04.	Diamond Saber	SPI: 13
   05.	Thunder Saber	SPI: 13
   06.	Ice Saber	SPI: 14
   07.	Flame Saber	SPI: 14

  LL
   01.	*Heal Light	SPI: 06
   02.	*Tinkle Rain	SPI: 15
   03.	*Holy Ball	SPI: 12
   04.	Diamond Saber	SPI: 13
   05.	Thunder Saber	SPI: 13
   06.	Ice Saber	SPI: 14
   07.	Flame Saber	SPI: 14
   08.	Saint Saber	SPI: 18
   09.	Magic Shield	SPI: 19
   10.	Turn Undead	SPI: 20

  LD
   01.	*Heal Light	SPI: 06
   02.	*Tinkle Rain	SPI: 15
   03.	*Holy Ball	SPI: 12
   04.	*Diamond Saber	SPI: 13
   05.	*Thunder Saber	SPI: 13
   06.	*Ice Saber	SPI: 14
   07.	*Flame Saber	SPI: 14
   08.	Saint Beam	SPI: 19
   09.	Rainbow Dust	SPI: 20

  D
   01.	*Heal Light	SPI: 06
   02.	*Tinkle Rain	SPI: 15
   03.	Unicorn Head	SPI: 12
   04.	Machine Golem	SPI: 13
   05.	AntiMagic	SPI: 14
   06.	Dark Saber	SPI: 14

  DL
   01.	*Heal Light	SPI: 06
   02.	*Tinkle Rain	SPI: 15
   03.	Unicorn Head	SPI: 12
   04.	Machine Golem	SPI: 13
   05.	AntiMagic	SPI: 14
   06.	*Dark Saber	SPI: 14
   07.	Poison Breath	INT: 17
   08.	Ghoul		INT: 17
   09.	Ghost		INT: 18
   10.	Black Curse	INT: 19

  DD
   01.	*Heal Light	SPI: 06
   02.	*Tinkle Rain	SPI: 15
   03.	Unicorn Head	SPI: 12
   04.	Machine Golem	SPI: 13
   05.	*Anti Magic	SPI: 14
   06.	Dark Saber	SPI: 14
   07.	Flame Breath	INT: 17
   08.	Gremlin		INT: 17
   09.	Great Demon	INT: 18
   10.	Demon Breath	INT: 19

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LISE

  L
   01.	Protect Up	SPI: 10
   02.	Speed Up	SPI: 10
   03.	Mind Up		SPI: 11
   04.	Power Up	SPI: 11
   05.	Air Blast	INT: 11
   06.	Sleep Flower	INT: 11

  LL
   01.	Protect Up	SPI: 10
   02.	*Speed Up	SPI: 10
   03.	Mind Up		SPI: 11
   04.	*Power Up	SPI: 11
   05.	*Air Blast	INT: 11
   06.	*Sleep Flower	INT: 11
   07.	Whirlwind	STR: 18
   08.	Freya		INT: 17

  LD
   01.	*Protect Up	SPI: 10
   02.	Speed Up	SPI: 10
   03.	*Mind Up	SPI: 11
   04.	Power Up	SPI: 11
   05.	*Air Blast	INT: 11
   06.	Sleep Flower	INT: 11
   07.	Half Vanish	INT: 16
   08.	Saint Saber	INT: 16
   09.	Marduke		INT: 17

  D
   01.	Speed Down	INT: 10
   02.	Protect Down	INT: 10
   03.	Power Down	INT: 11
   04.	Mind Down	INT: 11
   05.	Detect		INT: 12
   06.	Fireball	INT: 12

  DL
   01.	Speed Down	INT: 10
   02.	*Protect Down	INT: 10
   03.	*Power Down	INT: 11
   04.	Mind Down	INT: 11
   05.	*Detect		INT: 12
   06.	*Fireball	INT: 12
   07.	Moon Saber	INT: 17
   08.	Iormungand	INT: 18

  DD
   01.	*Speed Down	INT: 10
   02.	Protect Down	INT: 10
   03.	Power Down	INT: 11
   04.	*Mind Down	INT: 11
   05.	Detect		INT: 12
   06.	*Fireball	INT: 12
   07.	Dark Force	INT: 17
   08.	AntiMagic	INT: 17
   09.	Lamian Naga	INT: 18



--------------------------------------------------------------------------------
STATS .........................................................	<stats>
--------------------------------------------------------------------------------

This patch balances out the stats among the same character's classes.  Some
notes though:

 1. I tried to be as close to the original game's stats as possible.
 2. I didn't pay attention to LCK as much, because that stat is useless, except
    when opening the treasure chest.  Originally, LCK was supposed to determine
    the critical hit rate, but due to a bug, there were no critical hits.
 3. Changed the base Max HP and/or Max MP for multiple characters:
    - Switched Duran's base Max MP and Kevin's base Max MP to make Duran have
      higher Max MP than Kevin.
    - Fixed Hawk's massive HP increase between Lv55 and Lv56 (and on).
    - Increased Angela's base Max HP (slightly higher than Carlie).
    - Decreased Carlie's base Max MP.
    - Minor adjustments for most characters.
 4. Hawk's LD now has an excellent skill pool, so he now has lower STR.
 5. Increased Angela's LCK.  Based on her base class, she was probably supposed
    to have higher LCK, but devs forgot about it or something.
 6. Lise's STR cap for her final classes increased.  That way, the difference in
    melee damage isn't as big to the other three melee characters (she's still
    the weakest among the melee characters though).
 7. I made it so that a character's "primary" stat is not as different among the
    classes (ex: Carlie's SPI stat between classes is no more than 1 point).  In
    the original game, some classes' primary stat had 2 points lower than
    another class.  This also means that one class will have one more total stat
    point than the other classes (not counting LCK).  Kevin's primary stat is
    VIT, but that was exactly same for all his classes, so he didn't get the
    extra point.  Lise didn't have any primary stat, so I gave her STR.
 8. The enemies use Lise's stats (base, L, and LL).  In the original game, due
    to Lise LL's high SPI stat, most SPI attacks did very little damage by the
    end of the game.  This reduced that a bit.  However, for that very same
    reason, Lv48+ enemies may do higher physical damage due to #6.

		base	L	LL	LD	D	DL	DD
		----	----	----	----	----	----	----
Duran	STR	12	17	21	21	18	21	22
	AGI	10	15	17→18	18→17	16	18→19	19→18
	VIT	11	17	21	21	17	21	21
	INT	8	13→14	15→17	16	14→13	16→15	17→16
	SPI	8	14	17→16	16→17	13	16	15
	LCK	8	14	16	17	13	16	15

Kevin	STR	10	15	18	17	16	19	18
	AGI	9	14	17	16	15	18	17
	VIT	12	18	22	22	18	22	22
	INT	8	13→14	15→16	16→17	14→13	16→15	17→16
	SPI	8	14	17→16	16→17	13	15	16
	LCK	8	14	16→17	17→16	13	15→16	16→15

Hawk	STR	9	14	16→17	17→16	15	17	18
	AGI	12	17	20→21	21	18	22	21
	VIT	9	15	19	19	15	19	19
	INT	9	14→15	16→17	17→18	15→14	18→16	17
	SPI	9	15	18	17	14	16→17	17→16
	LCK	12	18	21	22	17	21	20

Angela	STR	8	14	17	16	13	15	16
	AGI	8	14→13	17→16	16→15	13→14	15→17	16
	VIT	8	14	18	18	14	18	18
	INT	12	17	21	20→21	18	21	22
	SPI	11	17	19	20	16	19	18
	LCK	10	14→15	16→17	17→18	13→16	16→18	15→19

Carlie	STR	8	13	16	15	14	16	17
	AGI	8	14	16	17	13	15→16	16→15
	VIT	8	14	18	18	14	18	18
	INT	11	16	18	19	17	19	20
	SPI	12	18	22	21	17	21	20→21
	LCK	11	16	18	19	17	20	19

Lise	STR	11	17	20→21	19→20	16	18→20	19→20
	AGI	11	16	19	18	17	19→20	20→19
	VIT	10	16	20	20	16	20	20
	INT	10	15	17	18	16	18	19
	SPI	10	16	19→18	18→19	15	18→17	17→18
	LCK	9	14	16→17	17→16	15	18	17



--------------------------------------------------------------------------------
EQUIPMENTS ....................................................	<equips>
--------------------------------------------------------------------------------

In the original game, there were numerous equipments that were unsatisfactory.
This patch balances numerous equipments:

 1. In the original game, Light classes always had weaker weapons and armors
    (Lighter the class, the weaker the equipments were).  This patch makes
    things so that the Dark classes have better weapons, while the Light classes
    have better defense equipments.
 2. In the original game, the Diorre armors had huge sudden M.DEF increases.
    This patch makes it so that the progress of M.DEF increase on the armors are
    more steady.
 3. In the original game, helmets and accessories were quite insignificant, so
    much so that you could skip upgrading many of them, and it wouldn't affect
    your stats too much (usually only +1 DEF stat and maybe +1 M.DEF).  This
    patch makes them more significant -- each helmet increases DEF (usually +3),
    while each accessories increase M.DEF (usually +3~5).
 4. In the original game, only some characters' equipments had Status Effect
    immunities (some were supposed to have elemental resistance, but that didn't
    work due to bugs).  Now, all characters have at least one equipment that is
    immune to certain SEs (usually an accessory), or gain some stats.  They are:
    - Fencer's Armband: EVA+3
    - Red Moon Horn: Chibikko
    - Cobra Earrings: Poison
    - Tree Spirit Ring: Sleep
    - Snow Crystal: Freeze
    - Fireblaze: Burn + Berserk (I know Burn doesn't work, but maybe someday...)
    - Whitelight Ring: Moogle
    - Blackshade Ring: Wound
    - WindGod Bracelet: Silence
    - Earth Bracelet: Petrify
    - WaterDragon Shld: Freeze
    - Red-heat Shield: Burn + Berserk
    - Thunder God Shld: Silence
    - Earth Shield: Petrify
    - Sacred Shield: Wound
    - Oath Shield: Chibikko, Poison, Moogle, Sleep
 5. In the original game, some accessories could be worn by multiple characters.
    This patch makes it so that everyone in most classes can wear all buyable
    accessories (although only some characters/classes have access to them in
    the shops).
 6. In the original game, the equipments, especially the weapons, were quite
    expensive in the later half of the game.  This patch changes the prices of
    most later equipments to more reasonable prices.  It also raises the prices
    of the initial weapons and armors a bit, so that if you sell them, you will
    get more money.
 7. In the original game, Duran's shields were quite expensive, despite them
    serving no purpose other than changing Duran's sprites a little (EVA and
    magic resistance didn't work properly due to a bug).  Now, the buyable
    shields are significantly cheaper, but they also have less EVA than the
    non-buyable shields (praetarius5018's bug-fix patch made EVA work).  In
    addition, the elemental shields gain Status Effect immunities from their own
    elements (Red-heat Shield gains Berserk immunity).  Sacred Shield also gains
    Wound SE immunity.
 8. All final equipments now have monetary values.



Applying Notes:

- To combine Better Starting Stats patch:
  - Apply Better Starting Stats patch first, then apply this patch.
- This is specifically for No Header ROM.  If you only have a Headered ROM, then
  you can use TUSH (https://www.romhacking.net/utilities/608/) to remove the
  header.
- Compatible with the English NCorlett-translation patch.  But again, you need a
  No Header ROM.  If you are using the translation patch from Romhacking.net,
  then you need to apply the translation to a Headered ROM first, then use TUSH
  to remove the header.  And then you can apply my patches.
- Compatible with the new Trials of Mana ROM, released in 2019.  But again, you
  need a No Header ROM.
- Compatible with praetarius5018's bugfix patch.  However, depending on the
  patching order, there may be slight differences (ex: Equipment effects, Evade
  stats, and No Skill Counter if you use it).



Please leave comments or reviews on my balance patches.  This would give me (the
creator) ideas on what is good or not, and depending on the situation, even
revise the patches.

If you have any questions or find errors, please PM me on Romhacking.net (click
my name, then click my name next to "Forum Account", then click "Send PM").

Also, check out the SD3 hack discussion forum at:
https://www.romhacking.net/forum/index.php?topic=33648



There are other hacks for Seiken Densetsu 3 that you should check out:

Sin of Mana
- http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/
- This changes the contents of the game in many ways, such as stat changes,
  equipment changes, class balance, difficulty, boss behaviors, running in
  battles, MP regeneration, dungeon format, and tons of bug fixes.  It's a
  completely new game though, since so much has changed from the original game
  (especially character spells).
- There is also a forum (google "Sin of Mana forum"), where you can ask the
  creator (praetarius5018) numerous questions.  He is very helpful, and even
  helps you to create your own hack.  He certainly helped me, for most of my
  hacks.
- Sin of Mana is NOT compatible with the new Trials of Mana.
- Sin of Mana is NOT compatible with hmsong's patches.

